We are witnesses to a true explosion of zombie games these days and we couldn’t be happier about it!
After we presented you the Trapped Dead (which is excellent btw!), today we bring you two more games:
Atom Zombie Smasher and Dead State.
Atom Zombie Smasher is already out and available on Steam while the Dead State is still in development and we’ll have to be a bit more patient!
Atom Zombie Smasher is the latest release from Brendon Chung and Blendo Games.
The game plays out across a number of missions where your goal is to evacuate zombie-infested cities with a helicopter and groups of mercenaries.
If you can reach your goal (determined by the number of civilians you’ve saved) before the zombies, or Zeds, reach theirs, you win.
Each month, new cities are infected and you can choose one of them to evacuate with a random set of mercenary groups, which include mobile infantry, artillery, barricades, and more.
The makeup of your mercenaries plays a big part in how you do, so choose each mission wisely – conceding a difficult one will give the Zeds points and widen the gulf between you.
On the other hand, beating tough missions earn you more victory points and offer more opportunities to level up your squads.
Planning and executing the perfect evacuation is a lot of fun (especially when it involves nuking the Zeds from orbit), and it feels great to make off with a gold medal victory against all
The cities in AZS are randomly-generated, too, so each time you play through a campaign it’s a bit different.
Dead State is a compelling, high-tension RPG set at the beginning of the zombie apocalypse – a deadly illness is rampaging through the world, turning those infected into the walking
Dead State is set in Texas in the fictional town of Splendid, in the middle of nowhere. The idea being to create a landlocked place with few large cities and a distance between towns – and,
metaphorically, a dying area in real life too.
You’re in charge of the local shelter – a school – which works as your base of operation. The basic mission is survival. You go out, gathering food and finding allies – and every person
who can join you is a defined personality. You stay in, improving your defences and upgrading equipment.
As society is beginning to fall apart, the player must organize a scant handful of allies, working on fortifying a shelter, scouting for food and supplies, making uncertain alliances with
others, and attempting to hold together a group as humanity teeters on the brink of extinction.
And although the zombies lurk as an ever present threat, the biggest obstacle to the player may just be other humans with the same goal: survival at any cost.